


Demons: the Embers are many in shape and appearance.However, many (if not all) are at least to some degree capable of performing some geomancy. Many of them have falllen to cruelty and stupidity, and there are few who can teach the ancient magic of truenames. Very few of the true giants are alive anymore, and even fewer remember their heritage. Giants: the Children of the Earth are the race that, of the four 'monsters', is the most corrupted.All are highly intelligent (just as the dragons), with long live spans and even longer memories. They are masters of altering the Eternal Dream, and are all able to hold their own using aquamancy. Rumara: the Fish of Dream look like twisted fish the size of sharks, with weird tentacles and grey skin.Some breath fire, while others breath lightning, and some breath acid. True dragons are masters of magic, live a very long time, and are able auromancers. There are many different kinds of true dragons, and even more kinds of lesser dragons. Dragons: large, proud, and very powerful, the dragons are the lords of the air.See Dwarves of Thurkear for more information.Īlso, there are four races of 'monsters' who are very much of great importance and power: They are suspicious of strangers, but when made into a friend, are the best and most loyal friends one can wish. They have a strong sense of honor, and act to that sense. Dwarves: stout, strong, enduring, the dwarves are the race of the mountains.See Elves of Thurkear for more information. However, when trouble should come to their homes, they quickly rise to defend it. They are artistic, usually carefree people who often show a knack for magic. Elves: Elves live in the large forests, where they hunt at day and sing at night.See Humans of Thurkear for more information. They are also very ambitious and (usually) hard working. They are ever curious to invent something new, and many take great journeys. Humans: as versatile as usual, humans make up for the majority of the humanoid population.In Thurkear, three main races are dominant. Between are groups of islands known as the Wall, the largest isles being those known as Svantinor, Gu'Rol, and Zunaka. Thurkear consists of three main continents: Okarynto (a small continent in the south), Allosinaba (a large continent in the northwest), and Sigminya (the largest of the three continents, a continent in the east). And yet, there are rumors of perils beyond measure, waiting for a chance to strike at the world of Thurkear, and they can only be fought with the knowledge long forgotten. The world was left without guidance, yet new gods sprang up to fill in the gap, but the gap was not entirely filled, for the new gods lacked the power the First Gods had possessed, and so the world didn't reach the destination it was meant for, long ago. After long a battle, it was clear no one could win, and all powers withdrew from the mortal realms. Those three gods created the humanoid races, and soon there was war between the First Gods and the Ancient Four. They created the first life: the creatures known today as the dragons, giants, demons, and rumara. Those are known today as the Ancient Four. But from the lifeless void emerged four creatures of immense power. Long ago, in a past all but forgotten, there was no life. It has suffered many times of large cataclysms and wars, and the landscape is broken many a time. The world as we know it today is in the 7th Era or Eon (both words hailing from the dragon word eorkc which
EVOLAND 3 MAGI TIME FULL
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